![]() ![]() Throw in some environmental weapons like trees and cars, a sword or two, boomerangs, rocket boosters, and maybe a lightsaber, and it's hard not to light up in a confused glee when witnessing the pandemonium. It sounds pitiful, but these are giant crabs we're talking about, which makes the spectacle of it something fascinating to behold. There are a lot of extended arms trying to keep flailing limbs at bay and bodies crashing into each other, with a considerable mess being made in the process. Fights are often ungraceful, like a desperate slap fight between two drunkards who have never thrown a punch in their life before. Those clumsy controls, combined with a combat system informed by object physics, create a wonderful kind of chaos together. But from all that awkwardness is where the beauty of Fight Crab blooms. It is no doubt a convoluted and inelegant system that makes any kind of maneuver feel like a hard task-you're never entirely in control of all your functions at once, and it often feels like you're trying to steer a runaway tank. Turning your crab requires you to move both arms either left or right, and you turn the camera by clicking the analog sticks. A combat mechanic that boosts your damage and allows for an area-effect attack is mapped, bizarrely, to the View/Select button. ![]() Movement is assigned to the D-pad, where you command your crab's little legs to automatically move in a direction until you tell it to stop again, which feels like manipulating a conveyor belt. Left and right triggers thrust your claws forward, and bumpers pinch them-it's used as a blocking maneuver or to grab your opponents and other objects. #Crab game on xbox free#Damage dealt by striking with your claws, environmental objects, or weapons is tracked by a percentage meter, and higher percentages make it harder for crabs to regain their upright posture-a system that draws from Super Smash Bros., and one that allows for the occasional, unbelievable near-death comeback and matches that come down to the wire.Įach of your crab's pincers is assigned to your controller's left and right analog sticks, allowing for a free range of movement to push, lift, and swing. Now Playing: Fight Crab - Official Steam Launch TrailerĪ third-person, physics-based fighting game, Fight Crab is reliant on your ability to flip your shelled opponents onto their backs and make sure they don't get up. By clicking 'enter', you agree to GameSpot's ![]()
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